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SERVICE // 03 • CHARACTER RIGGING & MOTION DESIGN

2D & 3D ANIMATION

We bring characters, creatures, and game worlds to life with weight-accurate, fluid motion. From expressive 2D sprite sheets to advanced 3D motion-captured character rigs, high-impact combat choreographies, and cinematic story trailers.

SKELETAL RIGGING IK / FK Bipeds & Creatures
60 FPS FLUIDITY Combat & Locomotion Loops
CINEMATICS In-Engine Real-Time Cutscenes
TIMELINE // 00:01:24:18
60.0 FPS LOCKED
CONTROL RIG SKELETON // BONE_SOLVER_OK
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KEYFRAME INTERPOLATION: BEZIER SMOOTH
MOTION WORKFLOW // FRAME-BY-FRAME PIPELINE

HOW WE ANIMATE FROM SKELETON TO FULL FLUID MOTION

A rigorous, frame-accurate animation pipeline engineered to give your characters realistic kinetic weight, sharp combat impact, and seamless transitions inside game engines.

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TC // 00:00:15:00 FRAME 01

Model Prep &
Topology Check

We inspect 2D sprite sheets or 3D T-pose meshes to ensure clean edge loops, optimal polygon flow, and zero deformation stretching before rigging begins.

Clean Topology T-Pose Calibration Joint Alignment
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TC // 00:00:30:12 FRAME 02

Skeletal Rigging &
Skin Weighting

Building custom bone hierarchies with dual IK/FK switches, facial blendshape sliders, cloth physics colliders, and smooth, organic skin weight painting.

Custom IK / FK Rigs Weight Painting Facial Sliders
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TC // 00:00:45:18 FRAME 03

Keyframing &
Motion Choreography

Crafting expressive movement with 12 principles of animation: kinetic anticipation, smear frames, secondary motion, weight gravity, and snappy impact frames.

Kinetic Weight Anticipation & Follow Mocap Cleanup
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TC // 00:01:00:00 FRAME 04

In-Engine Setup &
State Machine Polish

Importing into Unreal Engine 5 or Unity. Setting up root motion, animation blend spaces, locomotion state trees, ragdoll triggers, and zero-latency transition buffers.

Root Motion Locomotion Blend Spaces State Machine Trees
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TECHNICAL ANIMATION // IN-ENGINE MOTION LAB

KINETIC WEIGHT. ZERO FLOATY MOVEMENT.

Floppiness kills gameplay. We mathematically calculate anticipation, weight arcs, and velocity momentum curves to ensure every punch, jump, and sprint feels grounded and instant.

UNREAL ENGINE 5.4 UNITY 6 SPINE 2D BLENDER / MAYA
// SELECT MOTION CHANNEL TO INSPECT
CHANNEL: COMBAT_MELEE_COMBO_A // ACTIVE
60.0 FPS LOCKED
100% VELOCITY 50% IMPACT 0% ZERO
ANTICIPATION 4 FRAMES
HIT IMPACT 2 FRAMES FREEZE
RECOVERY 8 FRAMES
ROOT MOTION ENABLED (CLEAN)
MOTION CAPTURE & RIGGING // PRODUCTION READY

BREATHE REAL LIFE INTO EVERY FRAME.

From snappy 2D combat action to photorealistic 3D character cinematics. Ready to turn static T-poses into unforgettable, weight-accurate game motion?

FRAMERATE 60 FPS FLUID
CONTROL FULL SOURCE RIGS
ENGINES UE5 & UNITY READY

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